Projects
Codfather
A game project made for major production during my second year at the Academy of Interactive Entertainment in 2024, developed using Unreal Engine 5. Codfather is an online arena shooter featuring fish-themed weapons and fast-paced movement. I learnt many valuable lessons designing the gameplay, UX, and sound for this project, as well as working closely with my production team.
Mama Roo
This was a game project that was completed during my first year at the Academy of Interactive Entertainment in 2023 made using the Unity engine. It’s a third-person platformer where you play as a baby joey trying to reunite with their mother in the Blue Mountains. It was a great learning experience for me in game design, production and team coordination.
This project was made at the start of 2024 with the goal of getting the player into a flowstate through intuitive and uninterrupted gameplay. It was a valuable learning experience as it was my first time using Unreal Engine 5 and Blueprints. The music track you can hear in the video was made using Beepbox. I also experimented with the concept of a projectile parrying system, which you can see in action in the demo reel.
Flowstate Shooter
Voice Acting
This is my friend’s animation they made for their Dungeons & Dragons campaign that I voice acted for. I play a gnomish reporter named Pisanni D’Sivis who is reporting on corruption in the city. You can hear my character speaking in the video starting from 0:34.
I always enjoy workshopping a character’s accent, backstory, and speech mannerisms to deliver a character that feels unique and accurate for the setting they’re in.